Back in the big room, your next objective is the hole in the ceiling at the top of the room. Basically, head left a few more screens. There's a lot enemy resistance in here in the form of Tritons, as well as two new enemies we've yet to encounter - Dragon Pillar-like enemies that function underwater (called Fish Heads) and Skeleton Knight-like enemies with shields (called Dead Crusaders). In this large room, the objective is to climb up to the very top. In this small room, contend with the Slimes as well as a Mandragora. Kill the Dead Crusader and Skull Millione, and then head left into the next room. It will slowly gain momentum until it smashes right through the right wall, gaining you access to the next room. Then, go right into the next room. Red orbs will appear in one of the four parts of the cross. He can take a hell of a lot of damage, so practice patience. In Aria of Sorrow, Soma's looks like a fur coat, but in Dawn of Sorrow, it's changed to a Ky Kiske-style trenchcoat. In this room, you'll have to fight many, many Lubicant enemies, an enemy we've yet to face in the game. Balore enters the scene, only peeking his face and arms into the room, unable to enter due to his colossal size. Balore's face is shown to have rotten on one side and being metal-bolted on the other. Welcome to our collection of Castlevania: Aria of Sorrow, cheats, cheat codes, wallpapers and more for GBA .Visit our dedicated Castlevania: Aria of Sorrow message board to discuss this game with other members. Balore is taken from the Celtic mythology of Ireland. At the far end of this small room, you'll find a High Mind Up, which you can add to your inventory. This room is super long and super complex. He's worth 1,000 experience points per kill, so feel free to level up here by leaving the room, coming back, killing the Big Golem, and repeating this as often as necessary. Once up here, immediately bear right into the room there, which is a warp room. won by 54 (52) of 160 (33.75%) Balmung (10) (17) Get Balmung sword . You'll run into some Unes and a Giant Worm in the middle of this corridor, followed by an unmounted Nightmare. Appearances Unleashes a devastating energy beam from one of his eyesSmashes the player with his powerful fists The first thing we want to do in this room is go to the door in the northwest corner of the large room we're currently in. A giant imprisoned in the depths of the castle from times long forgotten. Leave the big room here through the door we originally found it via, the door at the top left of the room. Once down here, kill the Killer Mantle, then go left into the save room there, where you can save and heal. Then go right into the next room. Go back right through the boss lair, and right again to the elevator. Drop down to the very bottom of this corridor, and fall through the floor to the corridor below. You should do fine for the first two summons (ducking away from the hands when necessary). Grab the orb to heal yourself (and go back to the save room if you so desire, to save your game), and then go right from the boss lair into the next room. It is an underground area of the castle that strongly resembles Roman architecture. This is a $2,000 bag. When you enter the boss chamber, Konami makes you cleverly think you're fighting a Vampire Bat. Go right through this next corridor, killing Valkyries and Persephones as you go, and go right into the next room. Climb up to the top of this room, fighting all of the foes, and once at the top, go right into the top corridor there. At the top of this place, head left into the next room. Basically, you want to work your way through this room covered in water and whatnot to the door leading out of the room at the top left. Make sure to add it all to your map… and ignore the sword on the platform near the doorway out of the room - we can't get it. ... also if anyone is looking for basically a harder set for this game try out Aria of Sorrow Alter: 2 Jan 18:55 2021 : Platinado! Noted as "a demon with a fear-inducing gaze", Balore is a fearsome enemy. In this room is a sword waiting for you, the Osafune. The last candle in this dead-end corridor has $1,000 in it. Slay these pesky enemies and head all the way right, to the next room. In here, as we did on our first trip through this area, kill the Nightmares, Unes and Giant Worms as you head right, and through to the next room. Go left again and save your game and heal in the save room. As you head right through this corridor, you'll run into two new enemies for you to fight. In this small room, you'll find a Succubus and a Lilith. Drop down to the bottom of this room, go left, and begin climbing once more on the left side of this room. In here, work your way rightward, killing weak Mermen and some Slimes as you go. In this next small room, slash at the elaborate looking candle and get a new ability, Galamoth, which lets you recognize places in which time has stopped. Warp to the room with Giant Bat soul candle, and Balore is considered to be still alive and can be fought. Instead, jump on the platform at the door and follow it above the Beam Skeletons. Go left through this next vacant room, and then left again to a vertical corridor with stained-glass windows in the background. With that in hand, go back down to the previous room, the big room. Kill the various familiar enemies as you go, and once at the top, go left into the next room. Once all of the foes are defeated and the room added to your map in completeness, go right into the next room. … 3000: Chaotic Realm: Chaos (2nd form) Deadly Core with a Snake ally. Balore In this corridor, head left as you kill the two Nightmares and Flesh Golem again. Go right and don't fall through the gap, but instead jump over it and go through the door in the northeast corner of the room this time, to the adjacent corridor. These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. With that added to the map, go back right to the room with the large Arc Devil patrolling the center of the room. In here, you can go right, or you can go up. Use the Giant Bat skill and fly through the hole in the ceiling to the area above. Aria's exploration even has less freedom. Here, go left into the next room, and you'll run into a Super Potion. The only way to escape from this evil fate is to escape a mysterious castle. There's no real need to warp anywhere at all right now, but we've at least added this to our map for now. Since he goes around in a square around the perimeter of the room, he's constantly chasing after you. Equip it if you so desire. Go through the door on the bottom right this time, to a new corridor. The ball itself isn't too much of a challenge. At the end of this dead-end corridor, a piece of armor, the Armor of Water, will be waiting for you. Here, head right down this corridor, slaying many a Persephone and Valkyrie as you go. Make sure to avoid those statues again as well. Leave this room to your left. Kill the Fish Heads and Needles as you go, then go right into the next room. When that's gotten, head left back to the large room we accessed by use of the Giant Bat soul. When he's had enough, he will perish. Then, go back to the elevator, take it to the bottom, and enter the boss lair to your left. Though, its sheer size is hardly the issue because the demon is usually embedded within a wall or stuffed between the floor and ceiling of a narrow castle chamber. As you head left down this dead-end corridor, you'll fight a few Werejaguars. Going left once more will bring you to the initial corridor in the Underground Cemetery. This next room is a rather large space with a whole lot of enemy activity. Yoko is hurt, but not dead. At the end of the corridor, claim your Rune Ring, which you probably shouldn't equip (it only makes your magic points restore at a faster rate). The first door that you come to below the save room to your left is your next target. With it, we can now go get the Ancient Book 2, and get a crapload of other stuff as well. It makes enemies drop money more often, but not worth wearing at the sacrifice of stats. It seems like a dead end down here, but in fact, it's not. Fall down slightly in the vertical corridor, and when you can go left, do so and into the next corridor. Fairly annoying, but easy to avoid. Not all that useful - don't equip it. Fight the Triton there and explore the rest of the room. This is our next objective. Then go back to the previous room and work your way down to the last door on the right. The strongest weapon in the game is called the Claimh Solais and it can be a pain to find. Its powerful fists will continue to grab at you and throw punches. I've brought you full circle and completed another part of your map. Manticore is used in 2 ways: One is simply travel through long rooms. The rotten side of his face can be seen when he screams and fires his eye beam, or when he is killed and disintegrates. Instead, go down into the water below. Once you enter the arena, go left through the first small initial room, and into the next room. You'll find the sword named Laevatain here. Irish mythology Similar to that holy fist from Harmony of Dissonance. At the top of the room, you'll find a door going right into the next room. However, Soma then proceeds to form a Magic Seal to encapsulate him. What you want to do is ignore the door going right at the top, and begin working your way downward. You'll have to re-fight (or plain avoid, which is a bad idea… experience is good) the Lubicants. In this corridor, head left. Demon One is the Poison Worm, who is basically a weak worm (like the Giant Worm), but one that can poison you if he hits you. Fight your way back through this room heading left. In this small corridor, go right and ignore or kill the Slimes in the room. In this small room, you will find a High Potion. He has the same appearance and attacks from Dawn of Sorrow, only now faces the opposite direction, which may slightly confuse players who were familiar with his attacks in the previous game. Once that's done, head back left, and continue climbing up this vertical corridor. If you've been following the walkthrough up to this point, you should have Ancient Books 1 and 3 in your inventory already. To do so, you have to slowly push the boat, and as it slides downward, jump on it quickly and ride it until it crashes into the wall. At the end, you'll find a money bag sitting on a pedestal. For now, we'll go left into the adjacent room. Anyways, I used a soulsetup of Nightmare/Great Armor/Lubicant, with Muramasa as weapon. You'll face the pesky Beam Skeletons often here, as well as the elusive Killer Mantle. Then, head left until you can climb up on some platforms and jump through the ceiling to the room above. Here, kill the Witches and go right to the door. In each room, you can fight a bunch of enemies (and a boss in one) and gets some goods at the end. You'll also fight the now-common Ukobacks as well. Keep slashing at the open eye (on the right side) to damage him continuously. Game Boy Advance - Castlevania: Aria of Sorrow - Balore - The #1 source for video game sprites on the internet! Type Go through the door and the next corridor, and enter the castle's Top Floor. Equip the Buer soul and have that turned on. Available in normal, high and low quality. ". When that's all said and done, we need to go to the castle's Top Floor. Go right down this corridor, fighting Werejaguars and Killer Mantles as you go. It's a small segment. You don't have to do it, but why the hell wouldn't you? The main thing of interest in this particular room is the $2,000 bag on a solitary corridor protected by many Needles at the left side of the room. To get there, from wherever you are, warp to the warp room that's in the castle's Inner Quarters. Avoid it the best you can and keep slashing at his eye to damage the foe. Go right into the top-most room. I recommend not equipping it. Then, go right and into the next room. Gaming Quiz / Castlevania: Aria of Sorrow Bosses Random Gaming or Mythology Quiz Can you pick the bosses from Castlevania: Aria of Sorrow? Balore is first seen in the tail end of the opening sequence of the game, where he emerges from underneath the ground shortly after Dario Bossi's counterattack on Soma Cruz (with Balore presumably having been summoned by Celia Fortner as backup). In here, you wouldn't normally be able to get through here heading left because of the Chronomage enemy that patrols here. This room is full of Beam Skeletons, but they really shouldn't concern you as of now. Then, go back right to the previous room. In addition, Gargoyles and Dead Crusaders are waiting for you here as well. Once back in the elevator, go back to the save room a few rooms back, save and heal, then come back to the elevator. Smash the right wall at the bottom of this ditch with your weapon to reveal a small room to the right of it. Like all the Castlevania RPGs, Aria of Sorrow is very open-ended, but items need to be found in a certain order to proceed (Except for Julius, who can proceed in whatever order he wants, since he begins with all abilities initially). To get to that door, take the various moving platforms up to that door, then go through it. Go up to the top of this room, where you can go left or you can go right. This leads you back to a vertical corridor we've been to already. You get the Giant Bat soul anyway in the room after the boss room. Head left some more, and into a new corridor.

. Some of them are mounted by a ghost enemy, and some of them aren't. Beam Skeleton MP: 28/use VS Balore. First, go up, where you can again go left or right. This is how I personally took care of Legion. Once in this next room, simply run straight across right, and through the door into yet the next room, killing Mermen and Slimes as you go. Climb up this long vertical corridor, killing or avoiding the familiar enemies you will undoubtedly come across. Slide to your right, and at the end of this small passage is a Mana Prism. Here, you can go left or right. The only way to escape from this evil fate is … This room will bring you back underwater. The bodies on the outside are in four segments, and the circle in the middle, the life-blood of the foe, is in the center, guarded by the bodies. You'll fight a Werejaguar and a Killer Mantle as you go left, as well as two of a new enemy - the Red Minotaur. That's a lot to see here, and many enemies to fight - primarily, Tritons and Fish Heads. We were here briefly earlier on in the game, but we're really going to explore it in its entirety now. ENEMY 4000: 16000: Arena: Big Golem: A man-like figure molded out of soil and animated by magic. Once that's gotten, go back left to the previous room, and fall all the way down the room, and through the floor back to the previous area. Make sure to explore the entire room to add it all to your map, then go left into the next room. Ancient Book 2, however, was unavailable up until this point in time because we hadn't, up until now, had the Giant Bat soul. Defeating Balore rewards Soma with his and the Giant Bat's souls. Go right from the elevator at the bottom. Kill the Needles in here and approach the end of the room, jumping up and to the right, where you get a new weapon called the Rahab's Sword. 3.) In this next room, simply drop down and quickly run left into the bottom most hole in the wall in this room, before the slew of enemies get to you. Get some hits on it and it will be destroyed. You'll fight an Arc Demon at the top of the room. Explore this large room, adding it all to your map as you go. How to Get the Strongest Weapon on Castlevania Aria of Sorrow. Let the fireballs smash into him when you can as well. I planned on having it for Balore, and wound up hitting 15 on the last enemy I killed before him. Kill any enemy you do come across as you go right, and ignore those gray figures walking around - they are simply background imagery. Box Art. With that in hand, we can't go any further left into the next room (as we're hindered by a pillar), so go back right, and then up to the previous big room. He can be annoying, but overall he isn't too difficult. He is a demon whose very gaze induces terror. When he's slain, kill the Mermen around, as well as the various Medusa enemies. Warp to the left room directly before Collector (Head Hunter) boss battle. Balore is a boss in the Castlevania series. Item Challenge If it seems like you've done everything possible in Aria Of Sorrow and don't know what to do, try filling in each of the enemy drop items in their profiles. You have to do five sequences to break the wall at the end and gain access to the room to the right of this room. In this phase, his DEF drops to 10.

Boss: Balore

Balore is rather pesky… you'll want to make sure you have plenty of healing items with you before you proceed to fight him, because frankly, you'll need them. Then go left into the next room. Here, you can go right into the next room, or up.

Boss: Legion

Legion is a rather large and intimidating boss. Soul:Packs a deadly punch. In here, fight the Arc Demon and kill him, and then grab the two items in this room - the Dainslef (a sword), and Ancient Book 2, the primary reason we came here! With that in hand, head back left to the previous room. Balore is a demon most renown for its fear-inducing gaze. Both games follow a high school student, Soma Cruz, who has strange and dangerous magical powers. Here, you'll meet up with Yoko Belnades and and Graham Jones. Make sure to see that before leaving this room. To get there, follow the linear pathways, and use the boats as platforms to jump from place to place. Slay the pesky enemies once more, and go left again, then left once more, and then left again to the room where we fought Legion. At the end, fight the Giant Skeleton enemy. There's a door leading into a whole new area of the castle, but we don't want to go there yet. Once back up, swing a quick right into a new corridor. 1200: 1000: Dance Hall: Chaos: Consists of Dracula's 3 souls. This room is very large. When you've added the entire room to your map, you'll notice that there are, in essence, four ways out of this room, if not more. You can get this as many times as you want, you just need to leave the room to reset it. Swim up once all the way to the right, avoiding the Needles as you go. Then go right into the next room. In here, head left, killing the Witch and going left into the next room. Balorwas the king of a race of giants known as the Fomorians who possessed unusual physical properties, Balor himself having only one eye. With that in hand, swim back to the surface after heading back left, fighting off the Needles and Fish Heads once more. Balore's soul provides him with the Balore Punch ability, an extremely powerful punch attack, whilst the Giant Bat's soul grants him the ability to transform into a bat and fly. When they are going up, cross over and grab the Rare Ring there, which increases luck and allows more rare items to appear from foes. You'll also fight small flying enemies called Ukobacks. Deep in the Underground Reservoir, there's a large room with a humongous flowing waterfall on the right side of the room. Grab that, then go back left and up to the previous vertical corridor once again. Once you get to the end, go right into the adjacent room. In this small corridor, kill or avoid the two Slimes, and go left again, into another large room we've been in already. VS Collector. It's probably not worth equipping however. In the room to the right, await the spikes from the ceiling. These foes are basically horses that run back and forth. Once at the top, go left into the next room. In Castlevania: Aria of Sorrow, Soma Cruz has been chosen as the next incarnation of the dark lord Dracula. Climb this area, avoiding or killing the Slime there. Grab his soul and the heal orb he drops, then go left into the room adjacent to the boss lair. Then, go back left to the previous vertical corridor. He takes patience and skill to kill, but since you've beaten Death already, Legion shouldn't be a challenge for you at all. Wait, maybe Death wasn't the hardest boss. Drop down to the bottom here, and head right. Its dramatic appearance doesn't last long, however, as a giant hand suddenly comes out and crushes it instantly in a rain of blood, while a dreadful chuckle can be heard in the background. Once the Legion is defeated, you'll get a hell of a lot of experience points and a heal orb. At the very top of the room, jump through the ceiling and up to the next area of the Arena. It's the door we came into this room to begin with via. When Soma first enters the boss room at the Arena, he finds a swarm of bats hanging on the ceiling. Now, you can slash at him, throw knives (or whatever) and have these fireballs constantly smashing into the Legion body, which is essentially made of five parts. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Back in this vertical corridor, work your way downward. While Legion or Balore may be fought in either order, there is less true nonlinearity than in SotN. Upon reaching 2,000 HP, Balore switches to his right eye instead and constantly sweeps the ground with beams that leave a trail of fire. Balore as he appears in Portrait of Ruin. In the first room, work your way downward through this vertical corridor. This room is large, but nothing we haven't seen, so it doesn't merit more of a walkthrough for it. These foes shoot out apples that, if they land on you, will leach your health. The Arena is a location in Castlevania: Aria of Sorrow. In here, slash at the elaborate looking candle there to get a new soul, the Giant Bat soul, which allows you to turn into a bat. Do you want to get the Strongest Weapon on Castlevania Aria of Sorrow? When you come to a room at your right (and you can still go upwards further), quickly swing right. Go right, and into a boss lair. Here, you'll fight another new enemy called a Nightmare. There are three worm creatures that come from the ball who shoot lasers. ///// 8.Balore Weakness:None Tolerance:None Experience:16000 Description:Demon with a fear inducing gaze. You can now go back right to the previous room, fighting the Tritons, Fish Heads and Dead Crusaders we earlier battled, and go back through the right door in that room to the next area. Kill the Giant Worm to add him to the enemy appendix as well. After warping to the right place (as described in section XV), walk right and out of the warp room. Make sure to equip the Undine soul once at the surface of the room at the top of the room so you can stand on the surface of the water. Then go right into the next large room. You'll be in a tiny area of a room we can't get through into otherwise. You're now underwater. Boss Rush speed run of Castlevania: Aria of Sorrow, done on July 17 2005. 1967. Fight the Caznaggos as you go rightward, and the Flame Demon as well. One of each is waiting for you in this corridor. Balore, truly, is as intimidating as it is deadly. You'll fight Mermen and Disc Armors along the way. When he's finally about ¿ damaged, his other eye will open and he'll begin to shoot a fire beam along the ground that is also hard to avoid. Then, go back left to the Beam Skeleton room. It shouldn't be too big of a deal though, and hell, they are worth a lot of experience points as well. Balore's face is the target - primarily his eyes. Go back left to the previous vertical corridor. 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